
The Butthole Licker
University of Caille Gallente Federation
51
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Posted - 2016.10.17 03:37:10 -
[1] - Quote
To start, I have made billions in the past suicide ganking and have given it up for trading. That said, I feel it is a necessary part of EVE, and should not be nerfed, if anything it should be easier to successfully suicide gank a ship.
The way I see it there are 2 aspects to ganking issue.
1) Ganker disruption/player precaution to prevent being ganked 2) Real consequences for criminal activity/ganker assets at risk for retaliation.
All of these issues need to be addressed in ways that do not make ganking a ship harder (ex nerfing bumping, buffing concord, buffing freighter hp, etc.) because that will not prevent ganking. Balancing this gameplay issue is dependent on giving players the mechanics to retaliate effectively against gankers. This way the gankers can still gank all they want, but they have to fight for their ability to gank. The mechanics need to be in place so players can police the gankers. CODE literally destroys hundreds of billions in player assets weekly and have been doing it for a long time now. Imagine if all those players they attacked organized an effort against CODE tomorrow, the result would be CODE station/gate camped. CODE would not lose any assets other than throw away gank ships, they would just be possibly undable to continue to operate effectively. Considering the fact they have destroyed trillions in assets in the past, one would think it is only fair that CODE assets would be at risk for destruction if this coalition was organized. Under current mechanics that is not the case, there in lies the problem.
1) Ganker disruption/player precaution to prevent being ganked -Currently there are plenty of precautions one can take to prevent being ganked, that said just because one was careless and did not take proper caution to prevent loss of their ship that does not mean the mechanics that would allow one to retaliate should not exist.
2) Real consequences for criminal activity
None of the proposed changes would change suicide ganking as we know it today, however these changes would make it easier for players to retaliate in significant ways.
-Changes need to be made to the undock invulnerability
-Aggress red blinking ship on the gate.. they jump through leaving you with a 30 second timer unable to chase behind, kinda ridiculous.
-Tags can only be used to increase security status to -5, from there players must rat to increase sec status, this way gankers undock in something other than a throw away gank ship.
-Ganker toons in npc corps really need to be looked at
- Allow unoccupied ships floating in space to be destroyed without criminal flag. If a player can take a unoccupied ship floating in space without a flag, they should also be able to destroy it without a flag.
- Toons with -5 and below sec status should not be able to dock in high sec stations, -4 sec status toons can dock in .5 systems and up, -3 sec status toons can dock in .6 systems and up and so on. All toons regardless of sec status can dock in citadels, at the citadel owners discretion. This restriction would push more players out of NPC stations and into citadels. Citadel markets specifically for criminals would spring up in low security space. This would also allow players who are fed up to target citadels that harbor and supply/harbor specific criminals. Also, gankers would have to undock in something other than a throw away gank ship to go rat if they wanted to access higher security status NPC stations, giving players the opportunity to destroy gankers in their more expensive ratting ships. This would create content, and would be good for EVE.
With these changes, suicide ganking stays the same, but those who gank are at risk of retaliation. This is needed, it's ridiculous that ganker groups can destroy hundreds of billions in assets with impunity.
I dont expect to see this happen, even though i think it would be great for the game in many ways but these are my thoughts. This is how you give power to the player to retaliate, balancing ganking without nerfing it.
Also, allowing alphas to attack players in high sec is a mistake, players are going to abuse the ability to simply make another alpha gank alt again and agian and again. |